![]() (If combined with Flail of the Ascended, Avatars should shield bash too) Angel Hair Braid - Punish gets the effect of every rune and every second attack releases a Shield Cross.The two closest avatars to you cast Shield Bash and Shield Glare when you do. Flail of the Ascended - Shield Glare deals damage equal to up to 5 last Shield Bash casts to each affected enemy.Each enemy hit increases the damage of Blessed Hammer and Phalanx by 60-80%. Faithful Memory/Cam's Rebuttal - combined into 1 legendary: Falling sword can be cast a second time for free within 4 seconds.I think it would be super awesome to be able to cast Falling sword as the Imperius drop in the campaign of act 5. (Costs wrath for each Falling sword cast by the Phalanx also). Melee Avatars perform Falling sword with you. Eternal Union - Duration of Phalanx is increased by 200% and while Phalanx is active Falling sword has no cooldown.Phalanx - Stampede deals double damage for 10 seconds after casting Steed Charge. Swiftmount - Doubles the duration of Steed Charge.(I thought "king reagent" made more sense to have a power about "Laws" than Smite. The equipped Law receives the effect of every rune. Armor of the King Reagent - You gain the effect of all Laws when activated.Baleful Remnant - Enemies killed while any Law (before Akarat's Champion) is active, turn into Phalanx Avatars for 10 seconds.Unrelenting Phalanx: increases damage by 150-200% and moved into legendary power (up from 45-60%).Warhelm of Kassar: Reduces the cooldown and cost of Phalanx by 45-60% and increases the damage with the same amount.For me, it would be bad to just introduce a new item/new legendary power, solely to boost the skill, when it already has a good amount of legendaries, but including it in an already existing one would make more sense.Make melee avatars do something more interesting (cast a skill, provide utility/toughness, etc.).Include the Bodyguard rune in one of the items, so even if you use Bowmen or Stampede, you get the 2 melee avatars beside you.(It definitely needs a damage boost, but simple numbers would be boring). Second, simply putting a +XXX% damage on 1-2 items would be boring, lazy and will ruin the diversity of the skill. If we are to make it great again, my first note would be that it's bad to link it to a skill with a 60-120 seconds cooldown, without the opportunity to negate this cooldown. No 6-piece set mentions it exclusively (Like Blessed Hammer(SotL), Fist of the Heavens/Heaven's Fury(AoV), Shield Charge/Sweep Attack (Roland), Punish/Slash (Invoker), which would make it susceptible for a LoD build.Phalanx has 4 unique items that boost it and by Kanai's cube they are 2 weapons (Unrelenting Phalanx, Baleful Remnant), 1 armor (Warhelm of Kassar), 1 jewellry (Eternal Union).Phalanx has 4 extremely distinct mechanics, which makes it difficult to balance between runes: (1)Bowmen, 2)Stampede/Shield Charge, 3) Shield bearer, 4) Bodyguard).Unfortunately, after the Akkhan/Stampede meta (I don't even remember how long ago this was) it is a skill that doesn't do much, although it has 3 dedicated items to it. Phalanx is a lost love for a lot of Crusader players (including me) and was one of the first skills you see as a big difference between D2 Paladin and D3 Crusader. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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